mentor/derived/MinimaxIE.i3


 Copyright (C) 1995, Digital Equipment Corporation.       
 All rights reserved.                                     
 See the file COPYRIGHT for a full description.           
                                                          
 Last modified on Thu Feb  9 08:50:12 PST 1995 by kalsow  
      modified on Sun Jun  5 21:58:07 PDT 1994 by mhb     
      modified on Wed Feb 17 16:46:35 PST 1993 by johnh   

********************************************************************

      *  NOTE: This file is generated automatically from the event
      *        definition file Minimax.evt.
      ********************************************************************


<* PRAGMA LL *>

INTERFACE MinimaxIE;

<*NOWARN*> IMPORT TypeFmt, Minimax, Algorithm, GameBoard, View;
<*NOWARN*> IMPORT Thread;
call the following to generate an event:

PROCEDURE Setup (
      initiator: Algorithm.T;

    ) RAISES {Thread.Alerted};
    <* LL = {} *>

PROCEDURE PlayerMove (
      initiator: Algorithm.T;
       player: INTEGER; fromx, fromy, tox, toy: INTEGER
    ) RAISES {Thread.Alerted};
    <* LL = {} *>

PROCEDURE Finished (
      initiator: Algorithm.T;
       winner: INTEGER
    ) RAISES {Thread.Alerted};
    <* LL = {} *>

PROCEDURE EvaluateNode (
      initiator: Algorithm.T;
       board: GameBoard.T
    ) RAISES {Thread.Alerted};
    <* LL = {} *>

PROCEDURE PlayerThinking (
      initiator: Algorithm.T;
       player: INTEGER; board: GameBoard.T
    ) RAISES {Thread.Alerted};
    <* LL = {} *>

PROCEDURE FinishedEvalNode (
      initiator: Algorithm.T;
       board: GameBoard.T
    ) RAISES {Thread.Alerted};
    <* LL = {} *>

PROCEDURE BoardValueUpdated (
      initiator: Algorithm.T;
       board: GameBoard.T; newValue: Minimax.BoardValue
    ) RAISES {Thread.Alerted};
    <* LL = {} *>

PROCEDURE HumanCellSelected (
      initiator: Algorithm.T;
       xCoord, yCoord: INTEGER
    ) RAISES {Thread.Alerted};
    <* LL = {} *>

PROCEDURE HumanIllegalMove (
      initiator: Algorithm.T;

    ) RAISES {Thread.Alerted};
    <* LL = {} *>

PROCEDURE HumanSelection (
      initiator: View.T;
       xCoord, yCoord: INTEGER
    ) RAISES {Thread.Alerted};
    <* LL = VBT.mu *>

END MinimaxIE.

interface View is in: